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terderrer

26 Game Reviews

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Wow so this game is just doing everything amazingly!

- intricate pixel art and animations
- enemies that are unique and team up well together against the player
- incredible variations on gun customization

And just awesome replay-ability over all

I think my only issue is that it is hard to tell which gun customizations go to which part of the gun, I only know what part of the gun they connect too after picking it up, if there was some indicator of what the part of the gun the item is in the description when you are hovering over an item, then that would be very helpful.

Once again an awesome game! if it comes out on Steam or on Switch then I would be looking forward to it!

This was an interesting game and a nice view on something I never really understood. Also got a very "undertale" vibe from the art and everything else. Also did you have these characters in any more of your games?

A nice twist on a simple yet classic game, I would love to see if you add more on to it. I am also wondering how you came up with the idea. thanks again for making this.

i've done 48 hour game challenges so i understand that there isn't a lot you can and want to implement when making it. Keeping this in mind, from what i have seen, the game from its art and atmosphere is phenomenal. I especially love that you added in a feature that lets you go back to entering an option with out having to scroll through all the opening text again. It would be awesome to see you update and or expand this game if you ever get the chance.

zephyo responds:

thank you!! The empathy is very appreciated. I wish you luck on any future game challenges.

thought this would be one of those games i would enjoy for only an hour, but it due to its awesome pixel art,humor, and other awesome factors, it became a classic in my book! I especially appreciate being able to easily transfer my save file to all the other places i can play my game. It made downloading it from the app store an obvious choice.

so i love the game, it just feels difficult to control. the witch either goes too far forward or to far backwards when i'm trying to avoid ghosts and get candy. I don't know if that was intentional or not, but i feel like it would be easier to control if the witches horizontal movement was locked in place or at least lessened to an extent.

But other then that its an awesom and detailed time killer

austineast responds:

The controls are definitely intentional haha. Thanks for the feedback!

wow , you had a good grasp of monster design and shading already back then.

i'm loving it ! i think the only problem i have is button placement, while i imagine it's suppose to be played with just one hand, i found it easier to play with two. But i cant really fault it for a design flaw that I think only I have a problem with. Can't wait to see how much more you add on/improve to this!

i am liking the story, but the controls seem all over the place to me, i think i'm not use to the number pad at all. Also the monster designs feel amazing but everything else i feel needs a bit of improvement. Did you need to get more artists for this at all? Ive been looking for game projects to work on with people.

HypnoChanger responds:

I have been trying to get the controls more intuitive; it's still a work in progress though. The monster art was done by another artist, but they have been on an extended hiatus due to work for the last several months, so they have not been able to update any of the other in-game art.

So i was trying to save a sinner , as soon as i went towards them, i got crushed by a brick.... I literally died for their sins... Wait i had a point to this... i think... anyway your game is amazing , i really love how the stages are set up with the verses. Can't wait to see more updates you plan for it!!!!

DBuck-Eye responds:

Thanks, and I'm glad that you enjoyed it! I'll keep the updates coming as long as people are playing!

Pixel artist ,Jrpg lover, and game maker

Age 33, Male

Pixel Artist

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Joined on 1/1/06

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